Portfolio
Level Design
Systems/Technical Design
Game Jams
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Simoncurtissmith6@gmail.com
Multiplayer Map Design
Die Stadt Biologics Lab
Duration 1 Weeks
Software Unreal, Photoshop
Team Size 1, solo project
Contributions
Paper Mapping
Level Blockout
Designing Level Based on Existing Game: Dark Souls
Hollow's Regret
Software Unreal, Photoshop, Google Docs
Level Design Doc
Blueprints Scripting
Open World Level Design
Breath of The Style
Duration 2 Weeks
Potlandia
Software Unreal, Dungeon Scrawl
VR Level Design
Olympia
Duration 6 Weeks
Software Unity, Photoshop
Scripting (C#)