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SIMONCURTIS GAMEDESIGN

Game Design Portfolio

Simoncurtissmith6@gmail.com

SIMONCURTIS  
GAMEDESIGN | Systems Design

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SIMONCURTIS  
GAMEDESIGN | Systems Design

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SIMONCURTIS  
GAMEDESIGN | ABOUT

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Simon Smith

Game Designer 

Game designer with a specialty in level design, systems and gameplay programming. My familiarity with Unity and C# allow me to create prototypes very fast. I have some basic skills in illustration which lends itself to communicating ideas to other designers, programmers and artists. I have experience creating wireframes, system descriptions, diagrams and design docs to provide as many opportunities for clarity as possible. 

Life Outside of Game Development

I've worked as a barista for 5+ years as well, so I pride myself on my customer service, communication and ability to get along with people. I love playing games, talking about games, and most of all working on them. Outside of gaming, I love to walk, binge watch documentaries, play with my cat, play tennis, go fishing and looking at fashion.

 

My favorite games in terms of hours played are:

Fallout New Vegas, League of Legends, Starcraft 2's Desert Strike, Dark souls and Risk of Rain 2.

​

Skills:
Game Design, Systems Design, Rapid Prototyping, Level Design, C#, Blueprints, 
Communication, Alternative Controllers, Conducting playtests,
Customer Service, Conflict resolution
 

Work Experience

Programming Intern
Coin Crew Games

Jan 2021- April 2021

Lead Developer
Abandonware
Sep 2021 - Current

Peer Coach (Game Design)
Art Center

Jan 2021 - Current

Game Jam Organizer
Art Center (Seasonal)

Sept 2020- Oct 2020

  • Organized Art Center's first independent game jam

  • Answer questions

  • Address student/faculty concerns

  • Programmed aim assist for the game

  • Compiled, researched and documented aim assists from other games known for useful aim assist.

  • Programmed Journal functionality for the game.

  • Tutor students struggling with programming

  • Tutor students struggling with level design

  • Provide emotional support/encouragement

  • Tutoring time management

  • Collaborated on a team of 7 to create three games that all interface with each other to create a cohesive, themed entertainment experience.

  • Developed core systems for each of the games.

  • Designed 2 out of 3 of the games and co-designed the third game.

  • Designed & programmed Integration amongst 3 core games.

  • Created VFX & handled sound integration, balancing & reformatting.

  • Organized playtesting sessions & collected user feedback

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