Project Abaddon
Abaddon
POTLANDIA:
Open world level Design
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Duration: 2 weeks
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Team Size: 1
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Software: Unreal, Photoshop, Dungeon Scrawl
Open world action RPG where you infiltrate the city of Potlandia to exterminate a gang of slavers.

top down Paper maps
Paper map v1
paper map v2

Quick pass at a paper map to get a sense of key locations, open spaces & rooms to hide enemies and items.

Images to call out specific locations & reference photos to remind myself of what I was thinking about when making this iteration of the top down map.
Beginning the block out

Intro space leading up to the level

Creating the perimeter of the level

Introducing fog & continuing to build

Tweaking lights & fog

Checking out different vantage points
Adding encounters & Interiors

Pathway to the gates of Potlandia & friendly NPC

Encountering a group of melee hostiles in a bar

Meeting friendly blacksmith

Ranged mini boss encounter in the armory
gameplay gifs

Encountering city guards/entering the city

Ranged battle on the bridge