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Project Abaddon

SIMONCURTIS  
GAMEDESIGN | Systems Design

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SIMONCURTIS  
GAMEDESIGN | LEVELDESIGN

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POTLANDIA:
Open world level Design

  • Duration: 2 weeks

  • Team Size: 1

  • Software: Unreal, Photoshop, Dungeon Scrawl

Open world action RPG where you infiltrate the city of Potlandia to exterminate a gang of slavers.

LookingAtCity.gif

top down Paper maps

Paper map v1

paper map v2

Map_1-1.png

Quick pass at a paper map to get a sense of key locations, open spaces & rooms to hide enemies and items.

Map1-3.png

Images to call out specific locations & reference photos to remind myself of what I was thinking about when making this iteration of the top down map.

Beginning the block out

b.JPG

Intro space leading up to the level

sr.JPG

Creating the perimeter of the level

sd.JPG

Introducing fog & continuing to build

st.JPG

Tweaking lights & fog

dem.JPG

Checking out different vantage points

Adding encounters & Interiors

startzone.JPG

Pathway to the gates of Potlandia & friendly NPC

int1.JPG

Encountering a group of melee hostiles in a bar

F3.JPG

Meeting friendly blacksmith

int2.JPG

Ranged mini boss encounter in the armory

gameplay gifs

w.gif

Encountering city guards/entering the city

p.gif

Ranged battle on the bridge

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