Project Abaddon
Abaddon
Designing Abaddon's Player Controller
My Task: Research reference game: Remnant From The Ashes with a co-designer & prototype a player controller (solo) based off of the researched systems.
Final Version
Rapid Prototype

Research
Researched Remnant From The Ashes player controller & capped videos with co-designer.
Movement & Strafing
Strafing
Max Walk Speed
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Move with WASD or left stick.
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Camera determines forward-facing direction
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Camera is controlled by the mouse, or right stick
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The player begins & ceases walking as soon as the WASD are pressed & or released.
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SD/left right causes the player to strafe - walking slower than the default walk speed.
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How hard you tilt the left stick determines how fast your character moves.
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Tilting the left stick causes the player to move at a slower pace.
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This also applies to strafing.
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Camera simulates head bob by ‘bouncing’ at a rate determined by the player’s movement speed.
Crouching
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Crouching:
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Crouching lowers the camera & switches the player into a crouching state.
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Crouching while moving causes the player to move slowly - at a SET RATE
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Crouching move speed is not determined by input sensitivity.
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Crouching reduces the player’s hit box by half.
Sprinting & Dodge Options
Rolling
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Player can press a dodge button while moving initiate a roll.
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Dodging in a direction causes the player to roll.
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Rolling provides [X] invincibility frames.
Backstepping
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Dodging without indicating a direction causes a back step (functionally a backwards roll)
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Back stepping provides [X] invincibility frames.
Sliding
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Dodging while sprinting causes player to slide. This is a way to quickly get to cover when in a rush.
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Sliding provides 7 invincibility frames.
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Sliding reduces the player’s hitbox by 2/3 of the original size.
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Sliding carries the player as far as a normal dodge roll, but does so in 3/5 the time… so it is much faster!
Data Collected
