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Project Abaddon

SIMONCURTIS  
GAMEDESIGN | Systems Design

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SIMONCURTIS  
GAMEDESIGN | Systems

  • LinkedIn
  • Instagram

Designing Abaddon's Player Controller

My Task: Research reference game: Remnant From The Ashes with a co-designer & prototype a player controller (solo) based off of the researched systems.

Final Version

Rapid Prototype

dem.gif

Research

Researched Remnant From The Ashes player controller & capped videos with co-designer.

Movement & Strafing

Strafing

Max Walk Speed

  • Move with WASD or left stick.

    • Camera determines forward-facing direction

    • Camera is controlled by the mouse, or right stick

    • The player begins & ceases walking as soon as the WASD are pressed & or released.

  • SD/left right causes the player to strafe - walking slower than the default walk speed.

  • How hard you tilt the left stick determines how fast your character moves.

  • Tilting the left stick causes the player to move at a slower pace.

  • This also applies to strafing.

  • Camera simulates head bob by ‘bouncing’ at a rate determined by the player’s movement speed.

Crouching

  • Crouching:

  • Crouching lowers the camera & switches the player into a crouching state.

  • Crouching while moving causes the player to move slowly - at a SET RATE

  • Crouching move speed is not determined by input sensitivity.

  • Crouching reduces the player’s hit box by half.

Sprinting & Dodge Options

Rolling

  • Player can press a dodge button while moving initiate a roll.

  • Dodging in a direction causes the player to roll.

  • Rolling provides [X] invincibility frames.

Backstepping

  • Dodging without indicating a direction causes a back step (functionally a backwards roll)

  • Back stepping provides [X] invincibility frames.

Sliding

  • Dodging while sprinting causes player to slide. This is a way to quickly get to cover when in a rush.

  • Sliding provides 7 invincibility frames.

  • Sliding reduces the player’s hitbox by 2/3 of the original size.

  • Sliding carries the player as far as a normal dodge roll, but does so in 3/5 the time… so it is much faster!

Data Collected

Data_Collected.PNG
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